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Bungie has just released the Hotfix 7.2.0.4. This Destiny 2 Hotfix was supposed to be released way before. However, it was just released yesterday because of Bungie Server Problems. The hotfix tweaks a lot of things like Oversoul Essence drop rate, and Minor Arcana fixes. let’s talk about them in detail.
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Destiny 2 Hotfix 7.2.0.4
ABILITIES
- Fixed an issue where players could activate their Glaive melee while in Weavewalk.
ARMOR
- Fixed a bug that could have prevented you from continuing an equipment-locked action when you modified an equipped item.
- Fixed a problem where the damage inflicted during PvP was subject to Elemental Embrace’s damage resistance.
- Fixed a problem where game objects would experience the jolt caused by Arc Elemental Orbs.
- Fixed a problem when weapons with intrinsic anti-Champion were receiving Overload anti-Champion from Secant Filaments.
WEAPONS & ITEMS
- Fixed a bug that could have prevented you from continuing an equipment-locked action when you modified an equipped item.
- Fixed a problem where, on console platforms, the weapon fire sounds in Husk of the Pit and Eidolon Ally would be absent.
- added the Hung Jury Scout Rifle and Wendigo Grenade Launcher to the original Vanguard Ops emphasis.
PROGRESSION
- The Minor Arcana Empowered Rewards no longer work as intended due to a bug that has been fixed. If there are any Deepsight Seasonal weapons left to locate, opening a Season of the Witch’s chest with a Witch’s Key at the bottom of the legendary Savathûn’s Spire will now properly grant one; otherwise, it will grant a high-stat Seasonal piece of class-appropriate armor.
CRUCIBLE
- Fixed a problem that allowed Rift spawns to be exploited.
- The Rapid-Fire Ranger Artefact perk’s ability to weaken other Guardians while it’s active has been fixed.
SEASONAL
- Arc Attunement Runes could no longer be destroyed by specific weapons, thanks to a fix.
CROTA’S END
- increased drop rates for Essence of the Oversoul during complete and subsequent clears.
ALTARS OF SUMMONING
- It was resolved that if the crystals were destroyed too soon in the third phase, the Void crystal encounter would not go forward.