Upscaling has caught on in the gaming industry for a while now. Upscaling is the concept of running the games you play on lower resolutions and applying techniques to upscale them, without a significant frame hit. Lossless Scaling is one of the tools that allows upscaling in games which don’t support it natively. And now, it also gets an important update.
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Lossless Scaling 4x Frame Generation
The Lossless Scaling tool falls somewhere in the middle. This is because it is not an official AMD/Intel or NVIDIA tool and will never become one. However, it is likely that future frame generation methods will follow in the footsteps of Lossless Scaling, which not only doubles but triples or quadruples the frame rate.
The future 2.11 version, which is scheduled to be released on August 10th, will include 4x frame generation. So what’s the point is of adding four times as many frames if they didn’t exist to begin with? However, this will be determined by the game’s content, pace, and, maybe most crucially, native performance.
The potential negatives include both artefacts and latency. AMD has made its first attempts to reduce frame latency with its new Fluid Motion Frames 2 release, but it is not yet integrated into the main driver. The company is still collecting comments.