Black Myth: Wukong became one of the most popular games this week. The game saw a peak of 2.2 concurrent players on Steam. And now, it seems like China is really proud of that fact. Chinese media is pleased that people are trying to appreciate and learn about Chinese history through the game.
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Chinese Media And Black Myth: Wukong
Game Science released the game on Tuesday to great enthusiasm on Chinese social media. Weibo, a microblog akin to X in China, saw 1.7 billion views of the game’s hashtags.
In an editorial published on Wednesday, state news agency Xinhua stated that “this release marks a bold foray by Chinese game developers into a market long dominated by Western triple-A titles.”
Analysts at Topsperity Securities predicted that “Black Myth: Wukong” will “attract more global players to pay attention to domestic games”. Furthermore, They went on to say that businesses in a variety of industries might anticipate financial gains from intellectual property partnerships.
Pre-sales began in June and had hit 400 million yuan as of Tuesday. Especially when the game was released, according to Citi.
“However, It is unclear whether “Black Myth: Wukong’s” business model will increase profits… the important thing… is that China is finally getting its own AAA game that can excite the world,” a state-owned tabloid Global Times quoted an industry insider as saying.